Monday, March 12, 2012

DigitalTutors: Getting Started With TopoGun

DOWNLOAD: DigitalTutors: Getting Started With TopoGun

DigitalTutors: Getting Started With TopoGun

Digital Tutors: Getting Started With TopoGun
English | Team: iRONiSO | ISO | 1.12 GB
Genre: Video Training

In this TopoGun tutorial we're going to learn the basics of using TopoGun to erect custom topology for our models. These days it's everyday practice to create extremely high resolve and highly detailed models in sculpting applications like ZBrush or Mudbox. These models can give us a great idea of the kind of a character, set, or prop leave look like but they're usually not optimized as antidote to rigging, animation, or use in a real-time game engine. Or the underlying topology we are using to sculpt may not subsist optimal for the detail we're creating. TopoGun remedies these issues ~ dint of. allowing us to very intuitively delineate new geometry right on top of our existing models. This new topology can be used as a renovated base mesh when sculpting, or we be possible to use it in game engine in company with all of the texture and analogical maps that TopoGun also creates. We'll begin out the course by talking almost the importance of good topology and why TopoGun can be such a a convenient tool. We'll go over the interface and the basics of getting around the application. We'll parley about the tools you'll have existence using in TopoGun to create and give a new form to topology. We'll cover the race of different types of texture maps and protection a symmetrical workflow. Once we're bestowed with the tutorial, you'll have ~ing able to start using TopoGun to in reality speed up your workflow and appoint more optimal topology for your projects. We bequeath also be jumping around a minute to different applications, to see to what degree well TopoGun integrates, so it wish be helpful if you have some experience with Maya, ZBrush, or Mudbox

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